IRE – Conclusion (Part 7 of 7)

Image of our Open Day from the local newspaper AZ

Overall I was really impressed with how well the system worked, and was also rather proud of myself. As I built it for our open day, the system had to work all day long with many different people. In this regard it worked perfectly – the children especially went crazy for it; it was even difficult to get them out of that moved reality. I think we were able to inspire many children to become computer scientists themselves.

As I built IRE in a short time period, I only focused on the must-have features. As a result, the system isn’t easily extendable. For example, we had the idea to add an HUD overlay over the image for better orientation. In that case I found the workaround in installing a pole in front of the camera system. But as the media and the control system are very independent parts, the media system doesn’t have the head-tracking information of the Oculus Rift. Somehow the media and control system need to fuse on one computer. That would probably be the most cost-effective solution. As a workaround we will probably add a data channel from the stationary to the onboard computer.

People

Without the help of many people, this project wouldn’t have been possible. I want to thank (in alphabetical order):

  • Daniel Binggeli (Bluetooth)
  • Roman Bolzern (Optimization)
  • André Csillaghy (man in charge)
  • Livio Del Negro (Wiring & electronic)
  • Simon Felix (Optimization)
  • Juliet Manning (Lector)
  • Stefan Müller Arisona (OpengGL)
  • Lukas Portmann (Mechanic)
  • Simon Schubiger (OpenGL)
  • Christoph Stamm (Camera & lens)
  • Simon Vogel (Electronical advisor)
  • Benjamin Wingert (Testing & advises)
  • LA Worrell (movie)

If you have any suggestions or questions, please use the comment form. I am always happy to learn something new.